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Paradise Fortune Casino

Product Madness - Senior Animator II

As Senior Animator II, I was responsible for overseeing the 3D pipeline, approving final animations and training employees. I took on several roles including rigging, animation, modelling, and texturing.

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Character Animation

I animated a majority of characters for the game, including the main protagonist and antagonist.

I also approved animations, implemented characters in Unity, and trained employees on Autodesk Maya.

Sybil

Phoebe

Simon

Wyatt

Rigging and Pipeline

I rigged a majority of characters/animals and maintained a pipeline to share a single bipedal Maya rig across all characters.

Using mGear and manual rigging, animations could be shared and mapped to other characters directly inside Maya.

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Modelling and Texture Painting

I eventually owned the entire character pipeline, taking over from previous outsourcers.

I was tasked with modelling and texturing anything 3D near the end of the game's development.

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2D linework by Tam Dao

2D render by Wouter Bruneel

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